Reworked how I want to do my suspension simulation and engineering. Have two separate programs now, one which generates the virtual suspension (almost identical to what I posted earlier) and one which post-processes the results. Right now it only works on one setup at a time, eventually I'll get a batch process working so it can crank on say 1,000 suspension iterations while I'm at work or out drinking or what have you.
1,000 iterations is surprisingly not much. And at 5-10 seconds an iteration that's about 1.5-3 hrs. I could easily come up with a test plan for 10,000 iterations.
I'll post up prettier picture when I have the post-processing GUI better set up. For now, just some examples of the outputs.
What's interesting to note, is even though the suspension setup is 100% symmetric, there is a noticeable amount of asymmetry in the results. I chalk this up to plysteer in the tires. I'll have to mitigate that with some alignment settings.
The understeer (balance) plot is a little funky as it is a function of the sign of trimmed lateral acceleration, and the results are off-centered. I'll come up with a better way to account for that.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment