I had a discussion with a coworker the other day, as we were discussing racecar stability issues. Among other things, I believe his comment was to the effect that the race engineers were going to set up the car for maximum possible grip, and then let the (very well paid) driver deal with it and get the car around the track, even if the car drives poorly.
I respectfully disagree (SB!), or at least that will not be my MO. Maybe that would work for a qualifying setup, but the race is what matters and it's not like you're going to be changing your kinematic package between Saturday and Sunday.
Drivers are human. I don't care if it's Kyle Busch or Felipe Massa or Joe Blow. Eventually they deviate from perfection, and when grip limited if it's bad enough that means you're ending the race one way or another, flying into the wall, another car, a gravel trap, or what have you. Chance of screwing up royally will generally increase with:
- Long duration races (a matter of probability)
- Pushing your or the machine's limit closer to 10-tenths (decreases margin for error or deviation)
- Having someone fighting you for position (have to mentally process more things)
- Having an unpredictable, twitchy, inconsistent race car (increases inherent deviation and variation from the perfect lap)
Edit - Now that I think of it, Dale Jr. may have proven this point a few times in the 2008 NSCS season. I seem to remember a few times he drove the hell out of the car, right up near the wall, at the limit... moved forward in position... but inevitably something went awry from pushing too hard and it cost him. The other HMS drivers seem to be able to back off ultimate pace a bit and conserve their equipment until the end and/or when they really need it.
If your car isn't predictable and drives like absolute shit, there's no way you're going to feel comfortable driving as hard as if it were smooth. Your race pace might only be 8-tenths instead of 9. Plus, every fraction of a second you're spending correcting a poorly handling car, is time off your perfect lap.
The point being, it makes sense to me that you want to make the car as pleasant and easy to drive as possible. Even if it isn't the absolute maximum theoretically possible level of grip, and might have a longer "perfect" lap time, over the course of a race the lower probability of the driver blowing a braking zone or corner... and the smaller sum of small errors over a long race, would probably make up for it.
As such, suspension goals (kinematic and kinetic) will include:
- High grip levels in cornering, trail-brake entry, and on-throttle exit
- Predictable, smooth transitions between corner phases
- Predictable, smooth reaction to bumps and load transfer
- Appropriate range of adjustment
- Quick method of changing chassis parameters
How to achieve those goals with kinematics (linkage movement) and kinetics (springs, bars, dampers)... will come up next. Now it's time to prepare my shrimp.
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